- Wed Nov 19, 2008 4:49 pm
#285515
There are clearly many issues with network rendering not just in terms of general stability but also efficiency and workflow aspects. Given that mw DEPENDS on network rendering for proper implementation in a professional environment can I suggest the following two features are prioritised for a future release.
1. A 'kill' button similar to the quit button in the max plugin - to stop a render without waiting for all nodes to send and recieve.
2. A new 'optional' implementation of coop mode where an image is split into regions and each region is rendered on a seperate node. If possible this would make 100% use of rendering power. I assuming this would be as simple as implementing a strip render with each strip having the same cpuid?
1. A 'kill' button similar to the quit button in the max plugin - to stop a render without waiting for all nodes to send and recieve.
2. A new 'optional' implementation of coop mode where an image is split into regions and each region is rendered on a seperate node. If possible this would make 100% use of rendering power. I assuming this would be as simple as implementing a strip render with each strip having the same cpuid?

- By Jochen Haug