- Sat Aug 23, 2008 9:51 am
#278856
hi !
i'm currently trying to render a nice wine glass.
here's what i have so far as a rough test (SL 17.8 and going on..):

i'm using diffraction, scattering and vignetting... but what causes that ugly blur on the right glass ?
the ground surface is certainly not optimal, but the fact that those highlights are totally blurred is kinda weird to me ..
any idea ?
thx.
i'm currently trying to render a nice wine glass.
here's what i have so far as a rough test (SL 17.8 and going on..):

i'm using diffraction, scattering and vignetting... but what causes that ugly blur on the right glass ?
the ground surface is certainly not optimal, but the fact that those highlights are totally blurred is kinda weird to me ..
any idea ?
thx.



