#264232
Hi there!

I think I found a bug (I hope it hasn't been reported yet and it IS a bug, not like my other bug reports).

I found that when an object has been mirrored, if you use it as an emitter, it emits light opposite to its normal. It corrects if it's mirrored again.

Here are some screen captures; the plane on the right is mirrored from the one on the left:

Image

Image
By Bogdan Coroi
#264343
I couldn't reproduce it here. I've mirrored a plane on all three axes and it renders as expected. Normals are correctly mirrored too, especially if mirrored on Z. Care to share the scene?
By Bogdan Coroi
#264361
Aha. I tested it using a different scenario that's why the lack of luck. I see your point now and it's a bug indeed. When 3dsmax does the mirroring stuff, it changes the triangle winding. Thanks for the report, we'll fix it for the next plugin update.
By zdeno
#264469
good job Fernando!
By rusteberg
#267571
I'm not surprised.... i have had all sorts of weird things happen after mirroring objects in MAX....

the solution i have found is after i mirror something, i convert that mirrored object into an editable poly. it's almost like erasing the history for that object.... :?
By Bogdan Coroi
#267619
In the meantime it was fixed and will be available for the next update.
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