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By Fernando Tella
#259632
I like materials a lot and the composition is very nice too; it keeps you entertained for a while looking at the piezes.

I didn't know Moi could be precise enough for this kind of job. How does it behaves with high poly count scenes?
By JTB
#259648
Great job! Simple, clear, just as it had to be!
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By macray
#259675
Moi uses nurbs and up to now I had no problem showing the things I wanted to. The only delay I had is when triangulating the model for export.

Internally they use nurbs, just like rhino - I think even the same format. So they don't need to subdivide.

But if you give me a huge model - I'll test it's behaviour. (Maybe somewhen in the future I'll get to the boundary myself...let's see.)
By yanada
#259682
COOL :D

macray could I ask how is the Moi 2 cinema4d working for you?
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By -Adrian
#259684
Love it macray, especially all the little screws. Did you enhance the contrast in postwork? I'm often times having a hard time getting the desired contrast in my Maxwell setups.
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By macray
#259701
the picture is unedited. just as it was rendered in maxwell. rendered 1680x.... and downsized for a cinema forum. otherwise nothing is changed. This time the contrast worked pretty fine.

I use Moi 2 Cinema via obj files, whereby I use ngons - as long as I don't have to look at the wires it's fine.
By yanada
#259734
Thanks macray I appreciate your help

So, is this a known issue?