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By pwrdesign
#255568
A new job came in late friday afternoon, I got a 3D model from ADT including floor, roof, ceiling constructions and colums.

Attached is some printscreens of the model that I set up last friday:

Image

Rendered out flat white with placeholders for furnitures:

Image

And rendered out a few views during the weekend:

Image

All the materials are just quick and temporary, got to adjust them all, but I think the image has a lack of reality and "feeling".

Can it have to do with the color temp on my lights? I used the same color on each emitter in this test render. Do I have to "dress up" the model with plates etc to make it look better?

Any Ideas?
This images works fine, and for 6 hours of work the customer is satisfied, BUT i've got some more hours to spend on this, what should I look at?

Best Regards Patrik
By Mr Whippy
#255574
Looks nice so far.

As per colours.

I'm not sure on the exact best process but I've started making things with pure colouring, ie, if the scene looks orange, so be it.
Then I export to HDRI and then adjust this in PS to colour balance to what I want.

Until Maxwell has a colour balancing setting I feel 'faking' light colour balancing manually makes any render unrealistic.

Apart from that I'd just work more on materials and lighting projectors/reflectors, get more light dancing around and showing up on objects etc.

Dave
By pwrdesign
#255576
hehe just saw the sofas in the top right corner (birdview), they really need to be changed :)
By Mr Whippy
#255635
Hehe, take a seat... errrrr... :?

Dave
By pwrdesign
#255651
Well I've added some menues on the tables, some bottles, espresso-cups etc.

The views are rendering atm :)
By macitect
#255654
pwrdesign wrote:hehe just saw the sofas in the top right corner (birdview), they really need to be changed :)
I was thinking what a cozy romantic spot that was... ;-)

As far as the rendering goes, I would only say to be careful of adding objects. So often I find they make a scene look more fake than anything else.

First will all the bottles be the exact same? Will there be half drunk drinks - if so will there be lipstick stains on some of the glasses...? Will some chairs have jackets/chiffon scarves hanging off the back? Will there be food on the plates? You can see where I'm going with this.

From what I've seen I think these objects are best used only in small area shots where people are going for maximum detail to go the hyper-realistic route. Otherwise you can get lost in the details or suffer from them taking away from the space and lighting.

I think this will look great with just some more attention to materials and lighting... Then just choose the right POV. But for specifics I will leave that type of advice to the resident experts. 8)
User avatar
By tom
#255713
pwrdesign wrote:All the materials are just quick and temporary, got to adjust them all, but I think the image has a lack of reality and "feeling".

Can it have to do with the color temp on my lights?
Here, the question and answer are together. Materials have a major affect about the look of a scene because, after first bounce of light, the fate of reality is determined by how the material has been set. If I were you, I'd hide the furniture and start hunting the reality in the empty room first. Right after that you can bring the pieces one by one. Because, making trials on all materials will end up with rendering this scene for days over and over.
By pwrdesign
#255817
tom wrote:
pwrdesign wrote:All the materials are just quick and temporary, got to adjust them all, but I think the image has a lack of reality and "feeling".

Can it have to do with the color temp on my lights?
Here, the question and answer are together. Materials have a major affect about the look of a scene because, after first bounce of light, the fate of reality is determined by how the material has been set. If I were you, I'd hide the furniture and start hunting the reality in the empty room first. Right after that you can bring the pieces one by one. Because, making trials on all materials will end up with rendering this scene for days over and over.

Thats actually a very good tip!
Im always struggeling with a complex scene, and that always results in me giving up when Im 80% satisfied, like now.

Anyway I've rendered this again, its abit noicy but the customer is very happy so I'll stop working with it now.. new projects are waiting :)

But I'm pretty shure that my materials are too "flat" to look realistic really.
Ill start with an empty space next time!

Image

So, is this a known issue?