#237129
An issue concerning a pretty simple material. In order to achieve an uneven wall without repetitive patterns I created an mxm containing only one BDSF, Reflectance white (210), just this bump map (only larger, 2048 x 2048 size, bump 50.000)

Image

scaled the material via Sketchup to 10 m x 10 m, applied it to the model in Studio and selected a resolution of 5120 x 3840. The preview looks ok,

Image

but the render shows patterns that the material does not contain:

Image

What's that?
User avatar
By tok
#237141
Here is a detail of the original bump: 250 x 250, absolutely smooth.

Image

The strange silky patterns are produced by Maxwell, I am afraid. Any chance to avoid them?
User avatar
By zoppo
#237145
50 is quite a high value and nl is warning in the manual not to use them.
have you tried lowering it?
User avatar
By tom
#237148
tok, email me your map and let me fix it for you. ;)
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By tom
#237160
OK, and here's the video of solution for everyone ;)

THINK! ABOUT IT
Last edited by tom on Fri Jul 13, 2007 4:56 pm, edited 1 time in total.
User avatar
By KurtS
#237175
very good turorial, Tom. In what file format did you save the 16-bit map?
User avatar
By tom
#237177
Thanks Kurt! :)

As you may also verify from the manual page 21, only PNG and TIF allows saving 16 bit among supported formats. Personally, I always prefer PNG.
User avatar
By tok
#237180
Great! Thanks a lot, Tom!
By rshanks
#237408
Thanks Tom! :D Good info in the video and great solution for no audio

R
User avatar
By tom
#237415
Very nice to hear it worked :D ;)
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