- Thu May 10, 2007 2:44 pm
#224328
Hi All,
As you can see, I'm new here - so be Brutal!
These are my first few dabblings in Maxwell and I have absolutely no idea what I'm doing, but i'm moderately pleased with what its producing, but i'm feeling pretty hamstrung by lack of understanding. Such as notice how all of these are focussed the same way. trust me, I did not mean to do that! How do I get the whole thing in focus?
Anyway, Please give me your crits! On the modelling side, they were all done in solidworks and I know there are modelling issues which would make them look for realisic like making the setting around the small round stone look more realistic. Also, beveling some sharp edges - but these were production pieces and i just rendered the models that were for rp rather than adjusting them.
I think material wise, I could do with producing a bump map to get almost imperceptible scratches and irregularities to the metal surface, but again, i dont know how to do it.




Comments and crits please! Cheers!
As you can see, I'm new here - so be Brutal!
These are my first few dabblings in Maxwell and I have absolutely no idea what I'm doing, but i'm moderately pleased with what its producing, but i'm feeling pretty hamstrung by lack of understanding. Such as notice how all of these are focussed the same way. trust me, I did not mean to do that! How do I get the whole thing in focus?
Anyway, Please give me your crits! On the modelling side, they were all done in solidworks and I know there are modelling issues which would make them look for realisic like making the setting around the small round stone look more realistic. Also, beveling some sharp edges - but these were production pieces and i just rendered the models that were for rp rather than adjusting them.
I think material wise, I could do with producing a bump map to get almost imperceptible scratches and irregularities to the metal surface, but again, i dont know how to do it.




Comments and crits please! Cheers!