Please post here anything else (not relating to Maxwell technical matters)
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By 3dtrialpractice
#205622
Anyone familiar with this renderer..
I noticed it because of Drew's post on Mudbox3d forums.. Under his gallery thread: "mudbone".. he rendered the "bones3.jpg/png" image.. WOW what a great bone sculpt.. and then he posted the link since he used sunflow on this mudsculpt.

his credits (1st image second row):
Mudbox Bones with fine bump-map (by Drew Daleo)
Quote:Sunflow is an open source rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible ray tracing core and an extensible object-oriented design.

http://sunflow.sourceforge.net/index.php?pg=gall

Looks like maybe it does kick some butt in bump maps.. maybe micro displacment too.. kinda looks like that on those "particle spheres" but maybe thats just raw geometry..

dont see micro poly displacment on the seature list...

feature list:
http://sunflow.sourceforge.net/index.php?pg=feat
User avatar
By 3dtrialpractice
#205625
I started a skull..juat a few days before i left for Las vegas Last week(jan 8thweek)... it was rought to goto vegas CES07 and the AVN awards. .beautiful .. umm.. super HOT women everywhere there..so i went kickin and screaming cuz vegas is such a boring place :wink: so.. didnt have much time to work on it.. should have posted it before i left

Image

the base mesh i lofted.. then brought it in to muchbox to sculpt and add bone details.. obviously no where near the nice detail Drew had.. but I sculpted/smoothed a bit. .then goofed with the stencil rub... this was just the 2nd try at using mudbox so i was just goofin.. and will work on better bone models since Drew had set the bar high on bones.

I'm not a modleer by trade.. modleing is probably what i do the least.. cuz the time it takes me I'm very slow. BUT mudbox is SOOOO fun I think im gonna be doing a bunch more modeling in my future.. definatly changed my attitude towards sculpting in 3D.

-Luke

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