User avatar
By toshi
#198478
Hi,

I tested to make a hdr image with Maxwell+HDR SHOP.

First, make a simple scene , and set a ball object with mirror material
center of the scene.
Image

Next, I renderd mirrorball with MaxwellRender.
And saved images several ss(ss1/4 ~ ss1/4000).
Image

In HDR SHOP, imported renderd images and transform to LightProbe format. and merged.
Image

Last, transformed LightProbe to Latitude/Longitude format in HDR SHOP.
Image

and Here's test render. Only HDR environment.(no Emitter)
Image
640x480 S.L. 15, 1h test.

sorry, my bad English.

toshi
User avatar
By Stephen
#198480
Very nice! Wish I had thought of that.
User avatar
By toshi
#198816
Mihai wrote:Thanks! But why did you render two views and merged them?
Thank you, Mihai.

the reason here.
Image

toshi
User avatar
By Mihai
#198827
I see :) But when you merged them, did it automatically remove the bad areas, or did you have to do some further adjustments?
User avatar
By toshi
#198838
Mihai wrote:I see :) But when you merged them, did it automatically remove the bad areas, or did you have to do some further adjustments?
Sorry, I forget to write about mask file.
I made mask file in Photoshop.
Image

toshi
By jespi
#198840
Thanks Toshi :wink: .
User avatar
By -Adrian
#198939
Smart! Good stuff.
User avatar
By Xlars
#202308
Cool, thanks.
By Mr Whippy
#205378
Cool idea!

Maybe one for the wishlist, a little like 3DS Max panorama cam... just tell Maxwell to output a corrected HDR panorama.

Dave
User avatar
By Tim Ellis
#247869
Toshi, I'm wondering if you can help me. I'm following your methods but can't remove the white area or distortion, that you removed by merging your 0' & 90' images.

I've made a mask as per your directions, but I either get a white area at the far ends of the long/lat map, or bad distortion.

Also when I merge the images, do I use the calculate function A+B, or another method? A+B gives a double exposure.

Saving a .hdr from MXCL works fine as a mirror ball hdri, but when converted to long lat for re-use in MXST, the white areas or distortion appear.

Thanks in advance,

Tim.
User avatar
By simmsimaging
#247949
Great job Toshi. Just wondering though: since Maxwell outputs in floating point you dont' really need to save out all the various shutter speed versions do you? Just save the render as .hdr format and bring that into HDR shop or pshop or whatever.


I have done this using Mental Ray and the built-in Lume shader for doing 360 pans, and I just used the floating point render. Should work here no?


b
User avatar
By toshi
#247955
simmsimaging wrote:Great job Toshi. Just wondering though: since Maxwell outputs in floating point you dont' really need to save out all the various shutter speed versions do you? Just save the render as .hdr format and bring that into HDR shop or pshop or whatever.
Yes. Now It's easy to save .hdr in mxcl.
But when I wrote this tutorial, Maxwell was v1.0 or v1.1.
I coudn't save .hdr format in mxcl.

Thank you, simmsimaging.

toshi
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