- Sun Nov 12, 2006 9:06 pm
#194828
The wood material on the columns and walls is breaking it for me. I can't articulate what it is exactly, but it just doesn't look real. Too saturated maybe? Not reflective enough? Something with the grain? If you used the wizard wood material, I would try changing the 0 degree reflectance to white, rather than using the diffuse map that the wizard puts in there.
The window frames are glowing green, as mentioned. Also, I don't think you'd be able to get such a perfect exposure of the view out the window. I don't know if you did that with alpha clipping, but I think it works best as an MXI on an emitter plane outside the window, since you can use ML and turn it up or down as needed, and you get subtle reflections on everything else in the scene.