Any features you'd like to see implemented into Maxwell?
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By jc4d
#177946
Hello my friends.
I´m currently working in a huge proyect in C4D and I need to use coop rendering, but my network past away :cry: , I decide burn a cd with the C4D file ("saving proyect" of C4D) and copy to the other box, but for my surprise any of custom MXM materials are saved and I have to save into the cd manually, ok went to the other box and the custom MXM doesn´t find any textures :evil: , I have to restore the texture path of each MXM custom materials (about 50 diferent MXM manually again :evil: :evil: ) inside C4D, I almost throw the box out of the window when I see allllllllll this MXM that I have to edit again.
I try saving MXS via plugin to open it in studio and Pack and Go, but studio can´t handle this amount of data.
So I´m going to my wishlist now (I´m very upset remembering this adventure again)
1-Create via plugin (in my case cinemaxwell) a embedded single file with all data (textures and camera position) that I need to throw it in another box, open mxcl and render.
2- Pack and Go via plugin.
3- Set seed via plugin and automatically append seed number in the file name.
3- Have a help icon again via plugin to see all the syntaxis.
4- Assign Object ID inside C4D.
5- Load a KML file inside plugin.

I hope I explain well because my english stinks :oops:
By lllab
#178631
yes 2-4 i also wished!

cheers
stefan

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?