Any features you'd like to see implemented into Maxwell?
User avatar
By deadalvs
#161619
hey NL.

i'd like to have a dust medium, like an environment setting for volumetric lighting renderings.

imagine church renderings, lamps glowing disco balls casting rays throughout the room...

maybe, this medium should have clippable volumes, for instance a car interior cruising through a foggy landscape.

* * *

deadalvs
User avatar
By insomnia3d
#161714
that would be a great feature to have...
User avatar
By michaelplogue
#161886
We used to have this, way back in the Alpha days.......
User avatar
By ludi
#162013
it was called fog.... yes I remember...
User avatar
By KurtS
#229514
michaelplogue wrote:We used to have this, way back in the Alpha days.......
I wish it would return.
User avatar
By mashium123
#229520
michaelplogue wrote:We used to have this, way back in the Alpha days.......
Did someone render something foggy in those alpha days? If yes, where could I have a look?
User avatar
By michaelplogue
#229526
These are the only ones I could find from the Alpha days...... This was deactivated when Beta came out, and supposed to come back as a standard feature. However, I've pretty much given up hope that we will ever see it again... :cry:

http://www.maxwellrender.com/forum/view ... hlight=fog

http://www.maxwellrender.com/forum/view ... hlight=fog
User avatar
By KurtS
#229540
michaelplogue wrote:This was deactivated when Beta came out, and supposed to come back as a standard feature. However, I've pretty much given up hope that we will ever see it again
What does Juan or Tom or the other Maxwell guys say to this?

btw, I liked this old testrendering by daros: http://www.arkadin.biz/maxtest/single.jpg
User avatar
By michaelplogue
#229547
It's funny.... well, not really.... . But this fog feature is one of the things that convinced me to buy Maxwell in the first place.

Usually, when someone says that something is "temporarily" de-activated, that usually means that it will re-appear again in a reasonable amount of time....

Here we are, two years later......... :?
KurtS wrote:What does Juan or Tom or the other Maxwell guys say to this?
That is a very good question!

Juan?

Anyone?

Are we ever going to see a feature we originally paid for, or are we going to be getting more whiz-bang, super-duper, gosh-gee-willicker gadgets that we never asked for?

Will version 1.6 (or are we jumping straight to 1.9) include the long-awaited, SimuThumb™ - which accurately simulates someone leaving their thumb over the lens while taking a picture...........


. :roll:
User avatar
By rivoli
#229553
mashium123 wrote: Did someone render something foggy in those alpha days?
not much, I seem to remember. I remember doing a couple of tests with volumetric caustics and light, and even though the result were in a way amazing back then, the implementation was hardly usable. along with fog there was another feature which has disappeared after the alpha days: light bounces control. even when we had total control on how many times light could bounce around, when fog was enabled render times really tend to go mental, it was almost impossible to get a clean render out of it.

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?