Any features you'd like to see implemented into Maxwell?
#150384
A material must reference it's textures with relative and platform
independent paths. Otherwise it's practically bound to the machine it was
created, which is a certified bad thing.

This should have been a *basic* consideration when building this stuff.
As it is now you can't use it for production.

Kabe
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By AndreD
#150398
my vote for it!
User avatar
By oliver panrok
#150620
my vote for it too !

:idea: there is a [-bitmaps:path | -b] option in mxcl.exe . don't know if that helps . i would like to have textures written into the mxm files ...

oliver
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By sidenimjay
#150624
does variable mapping work?


for instance can we set $FOO = "C:\TexturePath"

and then call $FOO\texturename.jpg
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By jdp
#150628
I second that.

and/or, as I already said somewhere else here, a resource recollector (as in 3dmax) to archive all the textures of the scene in a .zip and bring 'em with the scene...

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?