All posts relating to Maxwell Render 1.x
#147525
Many of us have spent countless hours trying to get something worthwhile out of Maxwell without any success.

We need a comprehensive manual, some good tutorials (Muerta had spoken of these before) and openess on NL's part on what features work and what features do not.


Sincerely,

William Huchting, Licensed Architect (IL)

PS I deleted the non-business part of this and cut straight to the point! Kudos to Tom for responding.
Last edited by makeArchitecture on Sun Apr 30, 2006 9:00 pm, edited 1 time in total.
User avatar
By tom
#147551
-edit: Everything is fine now...
Last edited by tom on Mon May 01, 2006 10:56 am, edited 2 times in total.
By makeArchitecture
#147562
Thanks, Tom, I don't mean to be so testy but I put a lot of time into this and keep hitting road blocks and there are no answers to what I think are pretty simple issues.

Can you answer my question about this error message:


>> Checking Data...
>> Loading Bitmaps & Preprocessing Data...
>> Error: UVW channels ( 1 ) on object "ADDITION-SIDING.1" not enough for material "Board-NewBright_4x4"

Sincerely,

Wm
User avatar
By MarkM
#147571
Hi MakeArchitecture,
Do you have a material assigned to ADDITION-SIDING.1?
By fractrix
#147589
Maybe there is no uv-projector created for your object ADDITION-SIDING.1.
Every object in Maxwell which has texture maps assigned must have uv-projectors that define the mode of the uv projection.
To add an uv-projector to your object inside Studio select the object from the object list and select create projector from the edit menu.
You can then select the created projector inside the object params list and change its parameters using the Projections Param table from the window menu in Studio.

Hope this helps a bit.
Last edited by fractrix on Sun Apr 30, 2006 8:58 pm, edited 1 time in total.
By makeArchitecture
#147591
I used one of the materials in the folder provided by Arroway Textures. I think it has a bit map in it--it's siding.

Image

Can you show me how to fix this?

Cheers,

Wm
By fractrix
#147595
ok, first good thing you are working in Studio ! :!: :D
If you select your ADDITION-SIDING.1 object you can look at the bottom of the object params table if there is a projector defined in the list just under the 'smoothing angle' field.
If nothing is there you need to create a projector for your object.
By fractrix
#147597
I just saw on your screenshot, you can also look inside the projectors list down left on your screen. there should ADDITION-SIDING.1 projector 0 be listed !!!
By makeArchitecture
#147604
This is what I have:

Image
By fractrix
#147610
Ok, there is a projector defined for ADDITION-SIDING.1. Did you assign different materials to this object ? if so, you need more projectors for that object and have to create them !
By makeArchitecture
#147613
I don't think I did.

I imported a dxf from BOA. The layer has the name siding1. Was a material associated with it?

Cheers,

Wm
By fractrix
#147621
could you post a screenshot of the object tree of ADDITION-SIDING.1 object if you expand the tree ??? Then you should see, how many materials are assigned to that object. Otherwise, what about trying to add another projector to that object and then trying to render ?!? Sorry, but sometimes trial and error helps me a lot ...

:oops: :lol:
User avatar
By Mihai
#147623
Open the texture picker of that material and make sure all textures are using Channel 0 as projector. Perhaps one of the material is using Channel 1, which would mean that object would need two projectors to properly show that material. So, with any object, if it has only one projector assigned to it, then all textures must use Channel 0 in texture picker. If it has two or more projectors, then one texture could use ch 0, another ch 1 and so on....
By makeArchitecture
#147628
Here's the screenshot:

Image
User avatar
By Mihai
#147632
If there's anything you didn't understand in my previous message, please tell me, that screen shot doesn't help.
Open the texture picker of that material and make sure all textures are using Channel 0 as projector. Perhaps one of the material is using Channel 1, which would mean that object would need two projectors to properly show that material. So, with any object, if it has only one projector assigned to it, then all textures must use Channel 0 in texture picker. If it has two or more projectors, then one texture could use ch 0, another ch 1 and so on....

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