- Mon Feb 20, 2006 3:28 am
#121258
Okay, I don't follow this part of the forum really closely, so someone may have already asked this, but here are my 2/3 requests.
1.) Please bring back the part of the renderer that shows what sampling level and time you were at during each update. This would really help in predicting how long to let each frame run in an animation if you were in a time cruch.
1a.) Could there be an option to have Maxwell save a seperate file for each update. Like myrendering01.jpg, myrendering02.jpg... and so forth. Again, if you let it run while you were away you could compare these files to the output of time.
2.) When working in the material editor in Studio, if it went back to the last place you were when loading a map that would be great. Having to start in the Next Limit folder and go to where I keep my textures each time is quite annoying.
Thanks,
Chris
1.) Please bring back the part of the renderer that shows what sampling level and time you were at during each update. This would really help in predicting how long to let each frame run in an animation if you were in a time cruch.
1a.) Could there be an option to have Maxwell save a seperate file for each update. Like myrendering01.jpg, myrendering02.jpg... and so forth. Again, if you let it run while you were away you could compare these files to the output of time.
2.) When working in the material editor in Studio, if it went back to the last place you were when loading a map that would be great. Having to start in the Next Limit folder and go to where I keep my textures each time is quite annoying.
Thanks,
Chris
dual opterons 2.8ghz, 3gigs ram, 3ds max 7



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