Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
#111955
Well, actually the app works, but i cannot load any object format except for .3ds, that is in any case completely messed up. neither the scene office.mxs loads.
Anyway MXCL reads the scene and renders it.
Is it the same for you guys?

(g4 version)
User avatar
By Carl007
#111970
I can get the MXCL to render now.....

But I still get these strange tinted preview renders....

So wierd actually, cause it worked great the first 20-30 times.

Well maybe NL know the answer.

G5
By kirkt
#112004
My G4 versions of Maxwell and Studio "work". I cannot load .LWO (Lightwave objects) or .OBJ files exported from Lightwave (Versions 7.5d and 8.5). I have to take my tripled, .OBJ file exported from Lightwave, open it in UVMapper, export it, and then the .OBJ will open in Studio.

If I try to import a .LWO object, nothin happens and no object shows up in the object list - even a tripled object causes this silent failure. When I try to import a >OBJ object exported from Lightwave, the Studio app crashes.

G4 dual 1.25, OSX 10.4.4

The NL Office scene works fine.
User avatar
By beppeg
#112114
With cinema4d it's only possible to use .obj tripled, 3ds do nothing and fbx is missing :(
Edit:
@Carl007: you have to set texture decal in the OpenGL prev to lunch the preview or the render region ;)
User avatar
By Mattia Sullini
#112126
And what about .mxs files? I can't figure out how to open them in studio, and this is pretty weird, don't you think?
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