All posts related to V2
By voxelpictures
#327698
I need information apart from what is offially release in businesswire.com for siggraph. Lots of people contacting VOXELPICTURES for training!..Thats good for NL.

Good job and well done!!!

Roshan Martin
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By David Solito
#327710
Tea_Bag wrote:
dmeyer wrote:. Of course, piling stuff on will slow it down a bit but it's still very quick.
Even If large scenes cut the RT preview scene to a 1/3 of its speed its got to be quicker than an actual render (to preview) :mrgreen:

Hmmm....I wonder about the possibilities when it comes to animations (once RT Preview is integrated into plugins!) :D

Tea_Bag I like your avatar 8)
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By tom
#327726
David Solito wrote:tom, i don't see you on that picture... or perhaps. :mrgreen:
I have layer opacity 0 ;)
By mism
#327755
Exciting stuff. I was able to buy Maxwell because of the recent offer, since then there's been an update and now the realtime preview is announced, fantastic.

What I don't completely understand is the trade off that allows the preview to work so quickly, what is being sacrificed? That makes me wonder, could the preview engine be used for final images or animations where speed was more important than such a high level of accuracy?
By brodie_geers
#327759
Very good question. I'm currently having to learn Vray for my animations...blech. That means material conversions, lots of self teaching, etc. It would save me a world of hassle to have the ability to do Maxwell animations in a reasonable amount of time with a reasonable amount of hardware.

Also, are there any other announcements out there at Sig from Maxwell that this real time preview is drowning out, or is this pretty much all they're talking about? Just curious.

-Brodie
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By tom
#327761
mism wrote:What I don't completely understand is the trade off that allows the preview to work so quickly, what is being sacrificed? That makes me wonder, could the preview engine be used for final images or animations where speed was more important than such a high level of accuracy?
Nothing is sacrificed. Imagine the render process as a road having a start point A, an end point B and mid points C1 and C2 between A and B. The master render process has a consistent algorithm trying to process everything in a visual balance. It means, point C2 won't be reached before C1. Preview algorithm pushes points C1 and C2 closer to A and it can reach C2 before C1 and vice versa depending on algorithm/scene setup. Therefore, you can imagine something like a mid point controlled gradient where you hold and drag midpoint closer to starting point making them appear earlier than they would.
By brodie_geers
#327762
Tom, so what sorts of things get pushed forward and what sort of things get pushed back? For example, are the calcs for displacement pushed forward and the calcs for caustics pushed back...?

-Brodie
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By Fernando Tella
#327764
mism wrote:Exciting stuff. I was able to buy Maxwell because of the recent offer, since then there's been an update and now the realtime preview is announced, fantastic.

What I don't completely understand is the trade off that allows the preview to work so quickly, what is being sacrificed? That makes me wonder, could the preview engine be used for final images or animations where speed was more important than such a high level of accuracy?
What I extract from the published pdf is that it's more optimized to show fast the lower sample levels while the normal core will perform better for complex lighting, caustic and so.
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