All posts relating to Maxwell Render 1.x
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By x_site
#252684
what are the rendering times compared to the same set up but without displacement... or better still - what is the overall increase in render times?
By Miles
#252689
Maximus3D wrote: I made this rough looking treebark material now, although it renders a bit on the slow side i'm quite satisfied with it.
Hi Max,

That bark really barks! I'm looking forward to trying displacement on wood.

Miles
User avatar
By Maximus3D
#252704
Mihai: Oh that is nice, sounds good thanks :) i'll be testing that too for sure. What about a type of waterlevel function for displacement, how can i do that if it's possible ?

def4d: Interesting, i'm looking forward to seeing your rendering once it's done.

x_site: I think that depends on the height and the detail level of the displacement setting, the higher the surface has to be displaced the longer it will need to render. But generally from my quick tests now i think the rendertimes stay decent even when you use displacement. It's not like it is with certain other renderengines i won't mention by name.

Miles: Hehe :D good one! on wood and rocks and artificial materials it does wonders, try it out. Loads of fun to play with.

I'm sorry for spamming now but one more.. a tileable Portugese roofing tile material converted from Vray to Maxwell. Perhaps it's a lil bit to shiny but i'll correct that before i share it if anyone wants it. Both these been rendering for about 20 minutes each running at the same time on lowprio threads.

ImageImage

/ Max
User avatar
By Leonardo
#252714
Ohhh.... it's looking nice!!!! :D
By JTB
#252719
NOW THAT'S A NICE ROOF TILE!!!
By yanada
#252722
COOL :shock:

Max MXM Master
User avatar
By ivox3
#252731
Everyone of these is unreal ... Definitely a new level ---- very very nice NL.
User avatar
By ivox3
#252733
jomaga wrote:Something to show you the power of Maxwell's displacement
Only 1 plane, subdivided 100x100
Precision 50
Offset 0.000
Height 100
Smoothing On
Image

the map (4720x4942)
Image

This is the step by step to buid the map
Displacement map
1 The map is made from a 2D Autocad drawing
2 Export as PNG (important to avoid artifacts) in high resolution to have enough detail in the small areas with lines crossing
3 Convert to PNG 32bits in Photoshop
4 Edit in Photoshop, filling the areas with the correct RGB color calculated in % (255,255,255 = 100m, 1,1,1 = 0,39m, the value of the street lines and the sidewalks, and so on)
5 Apply a blur filter of 1 or 2 pixels (I don't remember exactly) to have better edges without artifacts an unwanted vertical lines
Diffuse map
1 Follow the same 1,2 and 3 steps as the displacement map
2 Fill the areas with textures. The borders of the buildings are 3 pixels width, 1 pixel over the border line, and 1 pixel in each side.
3 Apply the same blur filter (1 or 2 pixels) to make a small gradient in the 3 pixel line

And that´s it :wink:

And a grass map for you (created with some airbrush in Photoshop)
Image

So how does one control the height of any given displacement? ...are there definitive greyscale values that always produce an exact distance?

This really seems like a new way of growing some quick architecture, but I'm curious , ...can you create D-maps with precision ? ie., to actually replicate existing architectural layouts(cities, neighborhoods, etc)

Obviously, .. I haven't tried anything yet ... :)
User avatar
By Maximus3D
#252759
yanada: Hehe, thanks and i wish that maybe someday i will also be a MXM Master. :)

I just had to give this grass material a try :) and i think it turned out pretty ok to be honest, it's using SSS and a texture. The whole thing is ofcourse tileable. As usual i'll toss it in the MXM site for you guys to play with if you want.

ImageImage

Btw, sorry about spamming more displacement stuff in this thread. I'll try to stop soon..

/ Max
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By Voidmonster
#252764
I've been really busy with houseguests who are here for the long weekend, but I cooked up another ZBrush render. This is an older, cappier model done before I really had any idea what I was doing, but it rendered up pretty decent.

I'm working on something new just to work with displacement in Maxwell.

Image

The base mesh was about 60,000 polys. Rendered with adaptive displacement and an HDRI environment. I let it cook for about 15 hours up to SL 19, but really it was pretty nice looking after just 2 hours.
User avatar
By tom
#252794
Beautiful one Voidmonster!
User avatar
By Tyrone Marshall
#252799
Maximus3D wrote:
I'm sorry for spamming now but one more.. a tileable Portugese roofing tile material converted from Vray to Maxwell. Perhaps it's a lil bit to shiny but i'll correct that before i share it if anyone wants it. Both these been rendering for about 20 minutes each running at the same time on lowprio threads.


/ Max
Beautiful Max!

I would like to have that great material if you do not mind sharing!
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