- Sat Nov 24, 2007 3:26 pm
#252681
i've launched a disp sss test, but voxellisation is looong (maybe my scene), i'll post it when it will be at a decent stage
jomaga wrote:Something to show you the power of Maxwell's displacement
Only 1 plane, subdivided 100x100
Precision 50
Offset 0.000
Height 100
Smoothing On
the map (4720x4942)
This is the step by step to buid the map
Displacement map
1 The map is made from a 2D Autocad drawing
2 Export as PNG (important to avoid artifacts) in high resolution to have enough detail in the small areas with lines crossing
3 Convert to PNG 32bits in Photoshop
4 Edit in Photoshop, filling the areas with the correct RGB color calculated in % (255,255,255 = 100m, 1,1,1 = 0,39m, the value of the street lines and the sidewalks, and so on)
5 Apply a blur filter of 1 or 2 pixels (I don't remember exactly) to have better edges without artifacts an unwanted vertical lines
Diffuse map
1 Follow the same 1,2 and 3 steps as the displacement map
2 Fill the areas with textures. The borders of the buildings are 3 pixels width, 1 pixel over the border line, and 1 pixel in each side.
3 Apply the same blur filter (1 or 2 pixels) to make a small gradient in the 3 pixel line
And that´s it
And a grass map for you (created with some airbrush in Photoshop)
Beautiful Max!Maximus3D wrote:
I'm sorry for spamming now but one more.. a tileable Portugese roofing tile material converted from Vray to Maxwell. Perhaps it's a lil bit to shiny but i'll correct that before i share it if anyone wants it. Both these been rendering for about 20 minutes each running at the same time on lowprio threads.
/ Max
When wanting to select a material with File > O[…]
> .\maxwell.exe -benchwell -nowait -priority:[…]