- Wed Nov 20, 2013 4:39 pm
#373534
Hello Tea_Bag,
No, it won't, it's impossible. In fact, this feature doesn't create new geometry as it is virtually not possible to know when the user may want it (in the case of a house building with an external and internal walls) and when the user doesn't want to (i.e. in single shell objects).
However, and if it when possible to create that extra geometry, the user may not want a single plain color, but to apply a material to the cross section, and what are the UVs of that new geometry?
Moreover, what is the illumination of that areas? Keep in mind that the render booleans won't alter the scene lighting (the light doesn't enter through the boolean hole) to allow rendering a building showing its particular interior lighting and mood. In fact, those cut internal areas are not illuminated nor by the exterior nor by the exterior lighting, so they would appear completely black anyway.
If you are looking for just a plain color (or a cut graphic pattern) you can always select the pitch black areas on the render (corresponding to that unlit cross section) and use this as a mask for your color.
If you are looking for a more sophisticated material assignment, it is better you perform geometric boolean substraction in your modeling application, that will generate true polygons and UVs there.
Dario Lanza
No, it won't, it's impossible. In fact, this feature doesn't create new geometry as it is virtually not possible to know when the user may want it (in the case of a house building with an external and internal walls) and when the user doesn't want to (i.e. in single shell objects).
However, and if it when possible to create that extra geometry, the user may not want a single plain color, but to apply a material to the cross section, and what are the UVs of that new geometry?
Moreover, what is the illumination of that areas? Keep in mind that the render booleans won't alter the scene lighting (the light doesn't enter through the boolean hole) to allow rendering a building showing its particular interior lighting and mood. In fact, those cut internal areas are not illuminated nor by the exterior nor by the exterior lighting, so they would appear completely black anyway.
If you are looking for just a plain color (or a cut graphic pattern) you can always select the pitch black areas on the render (corresponding to that unlit cross section) and use this as a mask for your color.
If you are looking for a more sophisticated material assignment, it is better you perform geometric boolean substraction in your modeling application, that will generate true polygons and UVs there.
Dario Lanza
Next Limit Team