All posts relating to Maxwell Render 1.x
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By tom
#43670
David, you're on the right way about carpaint really :D
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By philipbruton
#43672
Yes this metal paint is schweet !
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By mverta
#43702
Boy, I hate to rain on the parade, but of course this thread is really about how it's not a car paint shader. It's multiple layers of geometry each with different shaders.

As usual, we find clever (and effective!) workarounds, but at the expense of optimization and efficiency. A layered shader that doesn't require us to duplicate the surfaces is what's really in order! But it's nice to see, isn't it? In fact, a layered shader should produce results very much the same way as this workaround, only more efficiently.

Good job... I bet we're all excited for the day when the workaround isn't needed anymore. :)

_Mike
By DavidR
#44460
Not a long-term solution, but man, it's beautiful! Maxwell needs some more complex shaders to imitate what's happening here, which is real: cars have thin paint and thick clearcoat. Now who wants to make a pearl finish for a car, or a finish that changes colour depending on camera/surface normal angle? :) BTW, the rest of the scene is gorgeous, too -the perfect setting to sell a car like this! -the Daros Spyder 320? sounds good, you should put a logo on it (the wheel nuts still look like $.15 hardware, though).
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