Please post here anything else (not relating to Maxwell technical matters)
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By deadalvs
#249293
hmm... i just wanted to ask again if You had any chance to try...

i'm not in a hurry... just interested.
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By sidenimjay
#249311
Heya deadalvs

i played a bit with some ideas, but i quickly got a bit derailed by a failed hd and work... right now i am coding up the houdini 9 to maxwell plugin that will be, i am hoping a solid way to get to maxwell. displacements and instancing are in, easy animation control, a reconstruction of the style of the mxed to easily accommodate animation of lights and shader parameters.

i can make a tutorial in the process of releasing the plugin and release it with the download. i will also have a fluid example , displacement map making example, and an instancing tutorial.

should be ready to release soon.
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By deadalvs
#249324
wow... programming the «official» plug-in or a hobby-private one ?

:shock:
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By sidenimjay
#249390
it will be the official houdini to maxwell plugin

i have been testing it for a bit now and have a team of dedicated beta testers putting through the paces to make sure it can do everything we need. so far it seems to be very stable and reliable.

i would like to get it utilizing the new parameter overrides in houdini so particles can create their own shaders at render time based on a simple shader and each one overriding the parameters. it should allow for some interesting effects, which houdini is supreme at.

i hope to have that working in the next week and then i will look into a similar per point method for instancing to provide an easy way to get animated instances, it can be done now but is a bit cumbersome.

sorry to hijack the thread a bit, so to return to the main topic, i will provide an example of ways to create terrain using the obj files you sent!

erich

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