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By michaelplogue
#182806
(Deleted by Author)
Last edited by michaelplogue on Tue Dec 05, 2006 8:49 pm, edited 1 time in total.
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By 3dtrialpractice
#182813
wow great works I esp dig the Bulding fog shot..welcome back

A question regarding the method..is te scene Insude a sss box or just flat boxs facing the cam?
User avatar
By michaelplogue
#182816
Thanks 3dtrialpractice! It's a single box encompasing the scene that has an SSS material applied. The old flat box method used roughness settings, and didn't really work very well. The only thing you really have to keep from doing with this method is to not place your camera within the fox box - it won't render correctly. You might be able to put a sphere with inverted normals around the camera, but I haven't tried that yet.
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By michaelplogue
#182822
Here's the settings for the volume fog material:

Single BSDF layer

Reflectance (o)= 0,0,0
Reflectance (90) = 0,0,0
Transmittance = 240,240,240
Attenuation = 999 m
Nd = 1
Roughness = lambertian

Subsurface Layer
Absorption = 0.00
Scattering = 0.12

You can vary the density of your fog by adjusting the Scattering value - lower will give you a thinner fog, higher will result in a denser fog.

Thats really all there is to it.

Just create a box around your scene and apply the material. I will usually create a box that mimics the shape of my camera view to cut down on the calculations that MR needs to do.

To make layered fog, just create some thin boxes - maybe add some noise, and apply the texture to them. If your layers intersect, you'll get some interesting dark streaking effects.

You just have to be sure that your camera is not inside any of your fog objects.

Piece of cake! :lol:
User avatar
By NicoR44
#182824
what a great atmosphere, I really really love it.
It would be great to see the original render and a wire on this one 8)
By glypticmax
#182825
Incredible, just incredible.
I look forward to reading your tute and seeing more of your work.
Good use of a cat in that other render. As much as I like cats, including one in a render like that is risky.
Congratulations on getting up and running again.
By firebird
#182826
yep. that´s what I call real moody! great atmosphere, great scenes! ;)

;)
User avatar
By Thomas An.
#182848
Hi Michael,

Your work (and over gallery) is very conceptual and it has a true art "aura" to it.

... but ... there is one thing I still do not understand:
"Why did you choose Maxwell for this type of work ? " ... your area of interest is not in virtual photography ... I think a conventional engine such as vray or Brazil would serve you best. No ?
User avatar
By michaelplogue
#182893
Interesting question Thomas... :)

I guess you could say that I am interested in virtual photography, but with a more artistic feel to it. This being said, I could probably use a more mainstream renderer (and I have), but it's much easier to make artistic virtual photographs, if your source images are more photorealistic. I've used both Brazil and V-ray, and though I got familiar enough with Brazil, it was just too much of a pain in the butt to get any realistic lighting.

You have to keep in mind that this is a hobby for me - something to do in my spare time to relieve the stress from my real job. Since I don't have a lot of time to do this, ease of use is very important for me. This is what attracted me to MR initially - at least with the Alpha and Beta versions. I could work directly withing Max and could set up a scene very quickly with the lighting I wanted (lighting being the most difficult for me in the other programs).

As Maxwell has evolved, it has become much less easy to use (material wise), but it is still the easiest when it comes to getting realistic lighting - no playing around with 'photon samples' and bounces, and what not. I can spend half the time in MR than I would on one of the others to start a final rendering - just with the lighting features alone. Materials are still a pain, but if NL can get rid of some of the simple bugs (like opening back in the same directory you were before), I can deal with it. I'd still be happier if we still had the basic materials within our plugins. This is the part of the workflow that slows me down the most. It inturrupts my creative process, and forces me to spend a lot of time doing what should be a relativly simple task.

One other thing I appreciate with MR is the rendering window. With other renderers, you just get to see a little bit appear at a time (in bucket or scanline mode). With MR I can see the whole image at once emerge. It's a little thing, but it saves me a lot of time with my test renders.

So, the short answer is, I use MR because I still want photorealism - even though I may run it through the post-production ringer eventually, and I want a program that's easy and quick to use. Although I'm still not happy with the goat-rope you have to go through to create a simple texture, MR is still easier to use than the others.
Last edited by michaelplogue on Tue Sep 05, 2006 10:44 am, edited 1 time in total.
User avatar
By juan
#182988
Excellent work Michael,

(and your comments about the workflow are pretty much appreciatted, we will be focused in this sort of issues in next updates)

Juan
User avatar
By d7mcfc
#183268
michaelplogue wrote:Here's the settings for the volume fog material:

Single BSDF layer

Reflectance (o)= 0,0,0
Reflectance (90) = 0,0,0
Transmittance = 240,240,240
Attenuation = 999 m
Nd = 1
Roughness = lambertian

Subsurface Layer
Absorption = 0.00
Scattering = 0.12



You can vary the density of your fog by adjusting the Scattering value - lower will give you a thinner fog, higher will result in a denser fog.

Thats really all there is to it.

Just create a box around your scene and apply the material. I will usually create a box that mimics the shape of my camera view to cut down on the calculations that MR needs to do.

To make layered fog, just create some thin boxes - maybe add some noise, and apply the texture to them. If your layers intersect, you'll get some interesting dark streaking effects.

You just have to be sure that your camera is not inside any of your fog objects.

Piece of cake! :lol:
This is great advice, Should it be added to the tutorial forum?

I still find it great that everyone is willing to share the knowledge on this forum. Long may this continue....and thank you!
User avatar
By pBarrelas
#183730
Very nice of you to share this with us!! That's pretty amazing!! I guess that we'll only be able to use that on future Maxwell releases because of the rendering times to clean up all the noise right?
User avatar
By Hervé
#183997
very cool image Michael... :shock:

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