Not there yet? Post your work in progress here to receive feedback from the users.
#315370
Image

Revised mesh of the front cage - still has 'welded' joints. I will repeat that for the rear cage. That was only the start though - the revised 3d mesh needed the UV's correctiong. The ambient occlusion bake had to be redone too. That will teach me to pay attention :-)
#315509
Image

The final bit of modelling has been done to the rear 'walkway'. All model kit parts were measured during construction. Overall accuracy is very high but some parts surface detail was omitted. This sub assembly is now one model with one texture and one material.

Image

Rear Shelves
Last edited by Becco_UK on Wed Apr 14, 2010 9:10 pm, edited 2 times in total.
#315528
Image

Most of the Eagle model uses simple two layer Maxwell materials - the base colour (my textures) and one for the sheen. This is nice enough but could be much better. The sheen is the same all over the model but the model also has simulated dirt/dust in the textures that were created by using all the ambient occlusion bakes. Surface roughness should be greater in those areas.

These two blue spheres show this. The left one has a uniform sheen layer across the whole surface. The other sphere has variable roughness driven by a white to black gradient image. Therefore, I will use the raw ambient occlusion bakes to simulate this on my Eagle model.
#315529
Image

So with the ambient occlusion bakes placed in the maxwell material roughness channel I was also then able to increase the IOR (nd) value of the sheen layer. Trial and error here and will probably be subject to further adjustment as the model nears completion. This is what the Eagle looks like with the revised materials.
  • 1
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12

So, is this a known issue?