Any features you'd like to see implemented into Maxwell?
By iandavis
#50730
I'm guessing (which means I could be incorrect) that the basic nature of the emitter is essentially the matt surface without the sss component?

If that's the case, what is stopping us from having a material like plastic which can also be an emitter? This would cover a whole host of missing surface types... Specifically objects which are really not light sources but emit light... I can think of many, the LED numbers of an alarm clock, the lit tail lights of a model car, the screen of a computer monitor... (yes I know we can use an MXI emitter, but maybe we don't want to have it COST so much in the render... where a glowing object wouldn't put out much light AND we could have it reflecting the environment, like an LCD display would)

I know we are getting more shaders... this and a multilayer shader (see: candy apple red car paint) are the two on the top of my MISSING list.. oh, and anisotropic reflections that work. :)

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?