- Mon Mar 09, 2015 11:22 pm
#385809
I have been playing with PBR texture based materials (as opposed to the old diffuse/specular combo) for a while now -- more recently they seem to be gaining popularity, being supported by multiple packages. I find the transition to Maxwell materials to be easier, but other users used to the old way seem to have difficulty adjusting. Anybody have any thoughts on this?
My Video Tutorials: Maxwell Render 3 Materials