- Fri Nov 28, 2014 12:19 pm
#384082
Hi,
while being quite happy about this feature I understand that it only creates/shows shadows on a "first ray" basis, so only the shadows that are produced by a light source's direct illumination are being shown.
Indirect illumination is missing. Be it coming from an emitting light source or any kind of surrounding sky element. This does make the fire render (though I am aware of it's draft-purpose) look.. well... not so pretty.
Is it supposed to be that way? Are there plans to change that behaviour?
while being quite happy about this feature I understand that it only creates/shows shadows on a "first ray" basis, so only the shadows that are produced by a light source's direct illumination are being shown.
Indirect illumination is missing. Be it coming from an emitting light source or any kind of surrounding sky element. This does make the fire render (though I am aware of it's draft-purpose) look.. well... not so pretty.
Is it supposed to be that way? Are there plans to change that behaviour?
Mesut Capkin
http://www.mesutcapkin.com
http://mesutcapkin.cgsociety.org
i7 4930K@4.2, 32gb, win7prof, 2*980ti-6gb, gtx660-2gb
i7 920@3.6, 12gb, win7 homepremium 64bit, gtx285-1gb
i7 720QM@1.6, 12gb, win7 homepremium 64bit, hd5870-1gb
http://www.mesutcapkin.com
http://mesutcapkin.cgsociety.org
i7 4930K@4.2, 32gb, win7prof, 2*980ti-6gb, gtx660-2gb
i7 920@3.6, 12gb, win7 homepremium 64bit, gtx285-1gb
i7 720QM@1.6, 12gb, win7 homepremium 64bit, hd5870-1gb

- By Andreas Hopf