Everything related to SDK.
User avatar
By sidenimjay
#174413
does anyone know how to retrieve the number of textures used when calling

Cmaterial readMaterial( const char *pFileName );


i can set an mxm as my shader for an object, but i dont know how many uvwChannels to add to my object

all i need to know is how many unique textures are use in the mxm


Cmaxwell::Cmaterial mxmMat.getNumMxmTextures();


any help would rock!
Will there be a Maxwell Render 6 ?

Still no official word on v6 — most users ju[…]

OutDoor Scenery Question

Glad you got it sorted. Try lowering your f-stop a[…]