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By choo-chee
#383174
I have a nice render with alpha channel.
With simulens applied, some of the scattering is on the "black" alpha background so it's being cut-out when composed in photoshop ...
How can I get it to stay both as a rendered image and as "transparent" ray of light?

:oops: okay I read the fine line and multi light […]

Maya Lights

Hmm - looks strange - can you share the side view […]

Very good news! Thank you!

Hi Maxwell team, Can we get any comment form you […]