- Sat Feb 09, 2013 6:20 am
#364875
It's incredible how many little details we should take into account. I knew it, but not realized this for create de vdm...
I had constancy of that (of course, in Zbrush happens too), but when I've tested the Polyxo files, and I didn't get the same perfectly smooth texture he had included in the files.. I think has been because this issue. I reimported the cube with the normals corrected for Maya, but I've subdivided pushing "d" in Zbrush.. probably this is the reason for the "black lines" that my own maps was generating... I should take a look again.Mihai wrote:Note that when I extracted the map, I used the *unaltered* version as the target mesh (reimported a clean copy with no sculpting). If I had used the sculpted mesh at level 0 to do the map extraction, even this level 0 is changed...
It's incredible how many little details we should take into account. I knew it, but not realized this for create de vdm...