All posts related to V2
#363014
Sorry, this is not a plugin question, and I can't answer it (my guess would be that it would have to do with overly white materials, which violate conservation of energy), so I am going to move it over to the main Maxwell Render section.
#363018
Bubbaloo wrote: I have seen this in the past happen on non-watertight meshes with SSS material applied.
true! but .. i haven't seen these evil black flies in a loooong time.

are you using hdr lighting?
if so>
does it also happen with skydome only?
does changing the hdr map help?
if no>
try to render with default material override, if it is still showing, there is probably something wrong with your geometry.
#363225
lachmann@visualtektur.de wrote:Hi,

we do not use any glass metriels in for the windows ...

Or do you mean the frame material?

We deleted the complete materials like proposed some posts before. But having the exact same result.
Yes, I mean the frame - basically try hiding ALL of geometry (window, frame, casting, still, board, GRID, etc.) you still got there, simply leaving nothing but hole in the wall and try again.
#363251
@ bubbaloo
The customor do not allowed it ...

@m-Que
I deleated all polystuff and voila no black spots.
I exportet all my polyStuff into fbx format and imported it.

Then I got this errormessage when exporting the scene to render it.
"SDK call write MXS failed maxwellredner"

When I delete my imported fbx objects rendering starts succesfully. Whats ment with this error call?
(I use Cinema4D)
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