- Tue Oct 30, 2012 11:25 am
#362058
Hi,
I've found that my scenes generate Material ID renders that only use two or three colours, making them virtually useless for post-processing.
Does anyone know what dictates how much variation there will be? I remember reading somewhere that material names have something to do with it, but I've been careful to keep them as unique names. Any ideas exactly what aspect of the name affects the colour? (eg the first few characters, for example?)
I've found that my scenes generate Material ID renders that only use two or three colours, making them virtually useless for post-processing.
Does anyone know what dictates how much variation there will be? I remember reading somewhere that material names have something to do with it, but I've been careful to keep them as unique names. Any ideas exactly what aspect of the name affects the colour? (eg the first few characters, for example?)