- Fri Jul 27, 2012 6:38 am
#359083
Hi all-
OK, second post in as many minutes. I've got a little shop with a couple dozen either multiprocessor or i7 computers. We use Cinema 4D for our base pipeline. Vray has been a staple since it came out for C4D. Love the Vray. However, I've been smitten by Maxwell lately and LOVE the look. Planning on big thing with this rendering champ.
My new question is about net rendering. Normally with Vray if you add a dozen clients to a job it speeds the project up by 10 times or so. Great. After messing around with Maxwell, it doesn't seem to work like that. I'm getting that each computer on the net works out it's own "version" of the scene (thinking single frame here) and them combines them into a "better" hence faster version of the still. Is this correct?
So by using multiple machines it gets to a higher sample level by combining however many machines are working on it. This is hard for my head to get around. All these machines still need to do like, what 12-16 sample levels? That could still take many hours for a complex still. Right?
Am I missing something here? How does adding many machines lower the rendering time of a still?
Sorry for being dumb about this, I'd love a clear explanation. I hope I'm wrong and just don't get it yet.
Thanks!!
Alec
OK, second post in as many minutes. I've got a little shop with a couple dozen either multiprocessor or i7 computers. We use Cinema 4D for our base pipeline. Vray has been a staple since it came out for C4D. Love the Vray. However, I've been smitten by Maxwell lately and LOVE the look. Planning on big thing with this rendering champ.
My new question is about net rendering. Normally with Vray if you add a dozen clients to a job it speeds the project up by 10 times or so. Great. After messing around with Maxwell, it doesn't seem to work like that. I'm getting that each computer on the net works out it's own "version" of the scene (thinking single frame here) and them combines them into a "better" hence faster version of the still. Is this correct?
So by using multiple machines it gets to a higher sample level by combining however many machines are working on it. This is hard for my head to get around. All these machines still need to do like, what 12-16 sample levels? That could still take many hours for a complex still. Right?
Am I missing something here? How does adding many machines lower the rendering time of a still?
Sorry for being dumb about this, I'd love a clear explanation. I hope I'm wrong and just don't get it yet.
Thanks!!
Alec
Alec Syme
www.fuseanimation.com
www.fuseanimation.com