- Thu May 17, 2012 4:13 am
#356141
I'm trying to create some soap bubbles/foam at the top of a liquid for a product shot. It's always been a tough subject to do, but trying right now to do it with Max and Particle flow.
Having some problems getting the particles to render so I'm doing it with geometry baked out of the Pflow - to the tune of about 3000 bubble shapes (shelled spheres with a really thin shell).
These spheres are all clustered together and are interpenetrating - which is a no-no with Maxwell I realize - but I'm less concerned with accurate refraction as I am with getting something that just looks good. This is not a very realistic foam shape (should look more cellular and not interpenetrating) but I don't know a way to get a more realistic matrix of geometry bubbles so this is what I have.
The problem is all that intersecting transparency is incredibly slow to render. Crazy slow (I have a benchmark of 1
) Is there any trick/tricks that might speed this up? (all the tricks i know are dependent on biased rendering options).
Thanks for any tips.
b
Having some problems getting the particles to render so I'm doing it with geometry baked out of the Pflow - to the tune of about 3000 bubble shapes (shelled spheres with a really thin shell).
These spheres are all clustered together and are interpenetrating - which is a no-no with Maxwell I realize - but I'm less concerned with accurate refraction as I am with getting something that just looks good. This is not a very realistic foam shape (should look more cellular and not interpenetrating) but I don't know a way to get a more realistic matrix of geometry bubbles so this is what I have.
The problem is all that intersecting transparency is incredibly slow to render. Crazy slow (I have a benchmark of 1

Thanks for any tips.
b
Brett Simms
http://www.heavyartillery.com
http://www.heavyartillery.com