- Tue May 08, 2012 5:55 pm
#355681
Hi! I am rendering a scene using a HDR in the MX environment and I get these "jagged" reflections. Look at the horizon line reflected in the car.
I have tested lots of different settings to get rid of these imperfect reflections and the only thing that seem to work is cranking up the number of subdivisions to about 4 million polys (see lowres render). This shouldn't be necessary though and the voxelization takes ages.
I have tried to render the scene in Maxwell Studio and it behaves the same. I've also tried to put a simple reflective sphere in a scene, using different HDRs, but the sphere also gets the same jagged reflections (if I don't subdivide the sphere to millions of polys first)? The car scene works fine in Cinema 4D AR and Vray, so it must have something to do with Maxwell.
Is this a bug? Anyone else having the same problems? I am using Mac OS X 10.7.3, Maxwell Render 2.6.10.0 (64bit). Let me know if you need any more info. Hope you can help!
Frederik



I have tested lots of different settings to get rid of these imperfect reflections and the only thing that seem to work is cranking up the number of subdivisions to about 4 million polys (see lowres render). This shouldn't be necessary though and the voxelization takes ages.
I have tried to render the scene in Maxwell Studio and it behaves the same. I've also tried to put a simple reflective sphere in a scene, using different HDRs, but the sphere also gets the same jagged reflections (if I don't subdivide the sphere to millions of polys first)? The car scene works fine in Cinema 4D AR and Vray, so it must have something to do with Maxwell.
Is this a bug? Anyone else having the same problems? I am using Mac OS X 10.7.3, Maxwell Render 2.6.10.0 (64bit). Let me know if you need any more info. Hope you can help!
Frederik



Last edited by tennet on Wed May 09, 2012 12:20 am, edited 1 time in total.