- Tue Feb 21, 2012 9:41 pm
#353065
Hi,
trying to cut down render time for glass panels (tables, mirrors, etc.) with an exposed edge, I'm firmly wedged between Scylla and Charybdis :(
Edges in "real" glass and both top/bottom surfaces AGS glass = no white dots/specks on objects - but awful and implausible looking ghosting effects (due to the top/bottom surfaces maybe?). SL 12.31, 6min, 800x500
Edges in "real glass and both top/bottom surfaces also = no ghosting effects, but terrible white dots/specks on all affected surface. SL 12.41, 6min, 800x500
Edit: Like first version with "bogus" (now single surface AGS) glass, this time with 75% reflectivity chosen in wizard.
At least, them edges in "real" glass help, but this ghosting is a no-no - as are these caustics(?). Rendering up to SL 30 (or what I've read about clearing caustics eventually) is not an option either. Aren't there any tricks as to how to reduce the speckles and dots somehow by turning some settings of or whatever? Sometimes, though, one keeps staring at what is an ok CGI until it feels like it's terrible no matter what ;)
trying to cut down render time for glass panels (tables, mirrors, etc.) with an exposed edge, I'm firmly wedged between Scylla and Charybdis :(
Edges in "real" glass and both top/bottom surfaces AGS glass = no white dots/specks on objects - but awful and implausible looking ghosting effects (due to the top/bottom surfaces maybe?). SL 12.31, 6min, 800x500
Edges in "real glass and both top/bottom surfaces also = no ghosting effects, but terrible white dots/specks on all affected surface. SL 12.41, 6min, 800x500
Edit: Like first version with "bogus" (now single surface AGS) glass, this time with 75% reflectivity chosen in wizard.
At least, them edges in "real" glass help, but this ghosting is a no-no - as are these caustics(?). Rendering up to SL 30 (or what I've read about clearing caustics eventually) is not an option either. Aren't there any tricks as to how to reduce the speckles and dots somehow by turning some settings of or whatever? Sometimes, though, one keeps staring at what is an ok CGI until it feels like it's terrible no matter what ;)