- Mon Apr 30, 2012 8:02 pm
#355397
Sorry Mihai, I lost track of this thread. I've looked those instructions over more times than I can count but I still can't get this to work like I think it's describing.
For an example I brought a simple block made in sketchup into Studio. It was unequal in X,Y, & Z and had a texture applied to it. In sketchup everything is real scale so I don't know how that's translated.
When opened in Studio the sketchup texture is there at the correct scale, with a locked UV Projector that can't be scaled or moved or manipulated because it's locked. When I unlock it and make it a cubic mapping, it makes the scale 1,1,1 and the gizmo takes the shape of the block, distorting the map. I can't even undo back, it stays distorted so it goes back to being locked, but with the new scale.
If instead of unlocking it with the sketchup texture still applied, I apply one of my maxwell real scale materials, I select "yes to all" in the dialog box that says something like "absolute scale requires..." (and I can't read what it says because the text is longer than the dialog box, I assume this is what you mean when you say " You should get a pop up asking if you want to normalize the UV sets of your objects in order for real scale to work".), my texture applies nicely proportioned (not distorted), but the scale is not correct, something close to half what it should be.
In this case I need to correct it, so I have to unlock it. I make it a cubic map and it's toast. The map scales way up in size, but the scale reads 1,1,1. If I normalize from here I get values like .012,.051,.006 so the entire map is timy. From here I can at least scale it into place, but this entirely defeats the point of real-scale mapping.
I thought maybe the UV was just screwed up somehow because it came from sketchup, but removing it and adding a new one in studio doesn't change the behavior at all.