All posts related to V2
User avatar
By simmsimaging
#348545
I've just started playing with Mudbox for texturing and want to start using multiple UV tiles as a way to get higher res in some textures. I'm not sure how you would use these in Maxwell though.

There's a link from Neil Blevins showing a way to use them in Max using composite maps
http://www.neilblevins.com/cg_education ... _tiles.htm

How can I do this in Maxwell? The only way I can think of is to split the model into different Material ID's and assign different materials (copies of one material with different maps) to each section, but is that the right/only way?

It seems less than ideal because it means multiplying all the variables that need to be adjusted and multiplying all the potential areas of making mistakes :)

/b
User avatar
By Mihnea Balta
#348551
Maxwell does not have an equivalent for the composite map node in Max, so you can't do this. The only way is to use a different material with a separate map on the faces which need the higher resolution texture, which has the drawbacks you've mentioned.
Help with swimming pool water

I think you posted a while back that its best to u[…]

Sketchup 2026 Released

Considering how long a version for Sketchup 2025 t[…]

Greetings, One of my users with Sketchup 2025 (25[…]

Maxwell Rhino 5.2.6.8 plugin with macOS Tahoe 26

Good morning everyone, I’d like to know if t[…]