By simmsimaging - Thu Oct 27, 2011 8:26 pm
- Thu Oct 27, 2011 8:26 pm
#348412
I'm testing a scene where I want to have a glassy/liquid shape but need to control the refraction separately from the reflection - I need nice glassy reflections but the IOR required makes the refractions a bit crazy, so this is a cheat.
My glass BSDF is set to an IOR of 1.12 or something low, and then I stacked another layer on top in additive mode to create reflections only. It's set to IOR of 1.5. This is pretty straightforward stuff. The problem is that the top layer does not work as expected - or as it does when stacked on top of a non-transparent base layer.
Rather than get added simple reflections it gets really complex and overbright reflections. It was also crazy bright so I had to lower the layer opacity way down ( ( think it's at 40 percent right now) I tested it by adding the reflections with a coating instead, and while that looked more like normal, it's also hard to get coatings clean and without dispersion effects so I prefer the layered material route.
See the image below for reference. I tested it with a solid base material and it looks as expected - coating is roughly the same as the additive layer, but not at all the same with the refractive base layer.
Is there a known problem with layer stacking like this on transparent materials?

My glass BSDF is set to an IOR of 1.12 or something low, and then I stacked another layer on top in additive mode to create reflections only. It's set to IOR of 1.5. This is pretty straightforward stuff. The problem is that the top layer does not work as expected - or as it does when stacked on top of a non-transparent base layer.
Rather than get added simple reflections it gets really complex and overbright reflections. It was also crazy bright so I had to lower the layer opacity way down ( ( think it's at 40 percent right now) I tested it by adding the reflections with a coating instead, and while that looked more like normal, it's also hard to get coatings clean and without dispersion effects so I prefer the layered material route.
See the image below for reference. I tested it with a solid base material and it looks as expected - coating is roughly the same as the additive layer, but not at all the same with the refractive base layer.
Is there a known problem with layer stacking like this on transparent materials?

Brett Simms
http://www.heavyartillery.com
http://www.heavyartillery.com