By Bubblegummonster - Fri Sep 09, 2011 10:58 pm
- Fri Sep 09, 2011 10:58 pm
#346937
Hello everyone,
I'm trying to render out a character using zbrush. I've created a displacement and applied it in Maya. When I render using Maxwell I can still see the basic outline at the edges. Like for example if you were to just use a bump map or a Normal map. It's not a low res mesh, still around 6000 polys. It's just not stupidly high, which is something I don't want to do as I'll be animating.
Doesn't Maxwell divide the mesh up at all, I know it doesn't tessellate like other renders but it must have to divide the mesh up somehow.
I'm wondering if it's because I'm using a 16bit tiff and not 32bit. I have tried 32 but that seems to really screw up so I decided to stay with 16.
Any ideas
Bubblegummonster
I'm trying to render out a character using zbrush. I've created a displacement and applied it in Maya. When I render using Maxwell I can still see the basic outline at the edges. Like for example if you were to just use a bump map or a Normal map. It's not a low res mesh, still around 6000 polys. It's just not stupidly high, which is something I don't want to do as I'll be animating.
Doesn't Maxwell divide the mesh up at all, I know it doesn't tessellate like other renders but it must have to divide the mesh up somehow.
I'm wondering if it's because I'm using a 16bit tiff and not 32bit. I have tried 32 but that seems to really screw up so I decided to stay with 16.
Any ideas
Bubblegummonster