- Wed Sep 07, 2011 1:33 pm
#346840
Hi,
scattering gives a humidity halo look and diffraction should give glare around emitters.
Problem is i cant get glare look good, it's always too soft/diffuse/porno like, despite the map i chose (i have dozens).
Is there a specific technique to get crisp, shiny "stars" around emitters, instead of blurred/glowy ones ?
thanks,
Paolo
scattering gives a humidity halo look and diffraction should give glare around emitters.
Problem is i cant get glare look good, it's always too soft/diffuse/porno like, despite the map i chose (i have dozens).
Is there a specific technique to get crisp, shiny "stars" around emitters, instead of blurred/glowy ones ?
thanks,
Paolo