- Wed Sep 07, 2011 2:30 am
#346829
To get a better understanding of how to use the material editor, I studied Arroway materials created
by other maxwell users (Jason Maranto) and those created by Next Limit. Since they both used the same
diffuse, specular, and bump maps as supplied by Arroway, I thought a comparison would be fairly straight
forward.
As I compared a few materials, it became clear that both methods deviate from each other. for example:
1) NL never adds anything to the ref 0 & 90 channels, while JM adds a specular map to each.
2) NL sets the roughness in the specular channel to 50, JM to 100.
3) NL uses the same diffuse map for ref 0 & 90, JM sets the diffuse map for ref 90 at +15%
There are other differences, but these seem to be the major ones.
Questions:
1) what is the relationship between the roughness channel (with inverted spec map) and the material?
2) what is the benefit of adding a specular map at ref 0 & 90 vs the layer level (opacity/mask)?
3) will one method use less system resources than the other?
any feedback would be greatly appreciated.
by other maxwell users (Jason Maranto) and those created by Next Limit. Since they both used the same
diffuse, specular, and bump maps as supplied by Arroway, I thought a comparison would be fairly straight
forward.
As I compared a few materials, it became clear that both methods deviate from each other. for example:
1) NL never adds anything to the ref 0 & 90 channels, while JM adds a specular map to each.
2) NL sets the roughness in the specular channel to 50, JM to 100.
3) NL uses the same diffuse map for ref 0 & 90, JM sets the diffuse map for ref 90 at +15%
There are other differences, but these seem to be the major ones.
Questions:
1) what is the relationship between the roughness channel (with inverted spec map) and the material?
2) what is the benefit of adding a specular map at ref 0 & 90 vs the layer level (opacity/mask)?
3) will one method use less system resources than the other?
any feedback would be greatly appreciated.
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