- Wed Aug 17, 2011 7:18 pm
#346256
So I've probably spent more time tweaking thinSSS settings that most since it's come out but they remain a mystery to me. I've read the manual and I have a pretty good grasp on what each of the properties do, but how that translates into the actual material often seems counterintuitive. Let me show some examples and see if any of you can help me out.
For the purposes of these tests what I'm eventually trying to get to is a ThinSSS material which will be used for the white part of a dandelion among some grass. So it'll be white but fairly translucent.
1. Why does lightening the Scattering color darken the material color?


2. Why isn't this material white?

3. Why does Roughness have such a dramatic affect on how translucent the material is?



4. Why does changing the Attenuation from 1mm to 1m have so little affect on translucency? Note: values under 1mm did make the object gradually more opaque as one would expect.


5. What's the proper Nd for a leaf? Nd has a large impact on translucency but I'm not sure what an appropriate value is.
6. Why does Ref0 make such a large difference on translucency?


-Brodie
For the purposes of these tests what I'm eventually trying to get to is a ThinSSS material which will be used for the white part of a dandelion among some grass. So it'll be white but fairly translucent.
1. Why does lightening the Scattering color darken the material color?


2. Why isn't this material white?

3. Why does Roughness have such a dramatic affect on how translucent the material is?



4. Why does changing the Attenuation from 1mm to 1m have so little affect on translucency? Note: values under 1mm did make the object gradually more opaque as one would expect.


5. What's the proper Nd for a leaf? Nd has a large impact on translucency but I'm not sure what an appropriate value is.
6. Why does Ref0 make such a large difference on translucency?


-Brodie