- Mon May 30, 2011 11:44 am
#343263
Hi,
Please suggest to me how to fix this; My interior rendering is lit with Flourescent(for the recangular projections) and metal halide for the up-lights. I don't know why but i get the effect(s you see in the screen captures. They are lessened in brighter light(as in when I turn up the power of the uplights in multilight) but i need this room to be in low light. As you can see, what appears to be a reflection(it 'aligns with the stone door frame in one case) is actually an 'under-rendered' area-or has some sort of error. Any ideas?
I rendered to an SL of about 11.3 in these(its the same render each time-just one is a zoom). thanbks!!
Peter


Please suggest to me how to fix this; My interior rendering is lit with Flourescent(for the recangular projections) and metal halide for the up-lights. I don't know why but i get the effect(s you see in the screen captures. They are lessened in brighter light(as in when I turn up the power of the uplights in multilight) but i need this room to be in low light. As you can see, what appears to be a reflection(it 'aligns with the stone door frame in one case) is actually an 'under-rendered' area-or has some sort of error. Any ideas?
I rendered to an SL of about 11.3 in these(its the same render each time-just one is a zoom). thanbks!!
Peter





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