All posts related to V2
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By polynurb
#342194
no.

calculation of displacement happens very differently in maxwell.

as i understand there is technically no way to revert it into xyz object space.
By dmeyer
#342196
Use Mudbox. I do this all the time to avoid driving up maxwell render time.

You can import model, and apply a displacement map created in photoshop to it..or scuplt within Mudbox...then output high res OBJ.
User avatar
By Rickyx
#343227
Bubbaloo wrote:You can do it in Max too with the displace modifier.
Same in Blender and apply the modifier or bake the maps you need.

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