All posts related to V2
User avatar
By m-Que
#339905
Hello everyone,

I have this little problem - in Studio, when I have an object with multimaterials, how do work (scale/rotate/position etc. material) with every triangle group separately?
Every time I try to manipulate with the settings, it effects the whole object - meaning the rest of the triangle groups as well.

Thanks.
By JDHill
#339908
To do what you want, you need to add more projectors to your mesh and then associate textures with them using the texture Channel values. Use Channel 0 textures for the main mesh, Channel 1 for one triangle group, Channel 2 for another, and so on.
User avatar
By m-Que
#339909
Yes, this seem to work (and that was the first thing I thought of doing), but here's the problem - if material applied to one of the triangle groups has for example 20 textures, would this mean that I have to go through all off them to change the projection channel?
User avatar
By m-Que
#339912
OK,
Thank you, JDHill.

Perhaps it would be possible to make "Global projection channel" in material properties in the future.
Just out of curiosity - what's the point of having separate channels per texture, if the wrong channel has no effect?
By JDHill
#339914
Just out of curiosity - what's the point of having separate channels per texture, if the wrong channel has no effect?
I'm not sure what you mean: what is a 'wrong' channel, and what effect should it have? The only thing that you can really do wrong is to assign a texture to a non-existent channel, in which case you'll see the 'not enough projectors' message, and will not be able to render.
User avatar
By m-Que
#339937
Sorry, my bad... I was still thinking 'multimaterial' - I meant since triangle group is a single channel, textures in a material applied to it, with a different channel (from the one, assigned to triangle group) would not affect the material. :wink:
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