- Tue Mar 01, 2011 3:50 pm
#338698
Hi Jason,
Thanks a lot for your input and for clarifying this once more. I'm glad to see that it's the render engine and not me as most of
the 'rules' apply to my initial set-up in that particular scene. But quite honestly, one starts to ask himself why to continue using
Maxwell, with so many 'rules', which really are more restrictions than anything else.
We are using a reasonable render farm here in my office (consists of 9 PC's, 4 are 16 GB RAM dual quadcores, and the rest are
still reasonable fast 8GB RAM quadcores all running on Windows 7). I consider that serious hardware to throw at a single still
rendering of 2400x1600 hopefully to reach SL 20. The scene is not using high-res textures (only a few anyway), the emitter
lighting is pretty much balanced as I can see in the night view, the geometry is not particularly heavy, there are no dielectrics
or SSS materials in the scene, etc, etc. This just can't be right!
If I turn on 'multilight', me and my colleagues (nodes) can just go on holiday for a couple of days so I don't even dare to try.
Anyway, thanks again and btw, I really appreciate your incredible efforts and your passionate involvement in this forum and
beyond! I have been with Maxwell render since early alpha days, but I am staring to run out of patience, so does my employer.
All the best,
Jost
3dsMax Design 2011, Maya 2011, Maxwell Render 2.5.1, Dell Dual Quad Xeon 2.66 GHz, 8 GB RAM, Windows7, ATI FIRE GL V7350 DUAL 1GB