All posts related to V2
User avatar
By Steve Jepson
#332757
How do you rotate a material and change its scale ?

I have a curved roof meeting a roof with uniform pitch. The materials don't have the same orientation. Also, the material is not to scale.
User avatar
By Half Life
#332759
If you are using the plugin then you probably should post this question here:

http://www.maxwellrender.com/forum/viewforum.php?f=109

If you are using Maxwell Studio then you can use the UV tools for those functions... you can also change those things in a more simplistic way using the projection properties of the maps in the material itself -- you can find a video for it in chapter 3 of my tutorials (the link for that video on the THINK! site is currently broken).

Best,
Jason.
User avatar
By Steve Jepson
#332783
I don't know what a UV tool is yet. The manual does not tell me and I don't see anything by that name in the menus. I am able to infer very little about UV sets, Channels, etc... from the manual.
I am wanting to do this in Studio. The manual tells me how to rotate objects but not materials. Probably because it's not a feasible task in Studio.? I don't know. The lack of info in the manual about how to do it leads me to think they expect us to be doing this in an external image editing application. Is that how its done? Make a new material rather than tweak the existing one?

If it is not a matter of...open this menu, click this button, and change that setting.... something like that, that's fine. I just need to know so I don't waste a lot of time going down the wrong path.

Take a course, watch a series of videos, refer to the manual...all of those things are great but they can also be a big waste of time if what you need to know can be said in a few words or a quick screen shot with an arrow or something.

Being new to Maxwell and this forum, I don't know when I am asking a question that has a quick simple answer, or if I am asking about something that requires a lesson in Optics before I can understand the solutions that are available with this program.
Last edited by Steve Jepson on Wed Nov 10, 2010 11:44 pm, edited 1 time in total.
User avatar
By Half Life
#332784
In the object parameters panel (in studio) there is a heading for UV sets. Select the object you want to edit and select it's UV set in the panel and you can change it's type (often it will come in as "locked") you can have "Planar", "Spherical", "Cylindrical", and "Cubic". The shape of the UV will determine how the texture is mapped onto your surface. Once you have chosen a shape you can edit the scaling, rotation, etc. either numerically (in the interface) or visually (in the viewport by selecting the UV tool and then using the scale, rotate, etc widgets).

In my video series I have a whole video that goes over how to edit the UV's of an object in Maxwell Studio... it is in the chapter called Working with Geometry and the video itself is called "Working with UVs".

It's easier to show you this via video than try to describe it in text -- and truthfully you could benefit in alot of ways from my series... I'm not trying to sell you on it, it is just clear you are frustrated and need more information -- that is why these videos exist.

Best,
Jason.
User avatar
By Half Life
#332792
A quick simple answer can only be quick and simple if the question is understood clearly and the answer is understood clearly -- in order for that to happen we need a common framework to build off of. Maxwell is actually a remarkably simple program once you "get" it... and it has an incredible amount of power as you can see by looking the galleries. In my mind it is well worth the time invested to learn how to use this powerful tool to it's full potential.

Best,
Jason.
User avatar
By Steve Jepson
#332813
I figured it out how to change the scale of the material.

Image
Shot at 2010-11-10



to be clear about my question.

Image
Shot at 2010-11-10
User avatar
By Half Life
#332815
I'm going to paste this here again because it is the answer to your question:

In the object parameters panel (in studio) there is a heading for UV sets.

1) Select the object you want to edit
2) Select it's UV set in the panel and you can change it's type (often it will come in as "locked") you can have "Planar", "Spherical", "Cylindrical", and "Cubic". The shape of the UV will determine how the texture is mapped onto your surface.
3) Once you have chosen a shape you can edit the scaling, rotation, etc. either numerically (in the interface) or visually (in the viewport by selecting the UV tool* and then using the scale, rotate, etc widgets).

* - The UV Tool is already selected in your screen capture.

A helpful link: http://en.wikipedia.org/wiki/UV_mapping

Best,
Jason.
User avatar
By Steve Jepson
#332819
Thanks again. I am leaning very fast. In this case, it was actually better to merge the objects so they could use the same material which hides the crack in the model too.
This program is amazing and I don't think i have seen even half of what it can do yet.
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