- Thu Sep 16, 2010 8:40 pm
#330677
Hello! I've searched the forum and re-read the manual a bunch of times before posting this question. I'm having a lot of trouble getting a material i'm creating to displace correctly. I'm getting the dreaded "spikey" surface and cannot seem to get this to turn out how I want. My usual workflow is modeling in sketchup and then rendering from there, but now i'm using studio and importing the "basic" geometry shapes in hopes of getting it to displace correctly with no such luck. Can anyone run this as a displacement on a basic MXM and see if it works for them?
Thanks!

Thanks!
