- Tue Sep 07, 2010 5:27 pm
#330080
I've been having an issue with the alpha's generated from maxwell lately, where they're leaving a thin black line around the objects.
Here's my process.
1. Open MXI in Photoshop
2. Copy Alpha
3. Create layer mask for render
4. Paste Alpha into layer mask
Below is the result (I added a green background for to emphasize the black silhouette).

If I do a Layer->Matting->Remove Black Matte it results in a white silhouette.

Or if I do a 1px defringe it can screw up the edge pixels a bit (particularly on areas like the handrail in the lower left)

So is there another way to apply the alpha, or am I otherwise doing something wrong?
-Brodie
Here's my process.
1. Open MXI in Photoshop
2. Copy Alpha
3. Create layer mask for render
4. Paste Alpha into layer mask
Below is the result (I added a green background for to emphasize the black silhouette).

If I do a Layer->Matting->Remove Black Matte it results in a white silhouette.

Or if I do a 1px defringe it can screw up the edge pixels a bit (particularly on areas like the handrail in the lower left)

So is there another way to apply the alpha, or am I otherwise doing something wrong?
-Brodie