All posts related to V2
#326367
Suppose I have a photo of a cardboard box that I like (with labels, and nicely lit) and I want to insert it realistically into a scene and have a nearby maxwell mirror sphere reflect it.

If I map the photo of the box onto a virtual box it will be doubly-lit, since the box is already a photo of a lit box, and the virtual box will be further lit by the virtual scene.

I wonder if I light the scene with a white Maxwell box, then use the new Photoshop DIVIDE blend mode to divide the photo by the white box lighting, causing the photo of the box to be extra bright...

...if I then map that extra bright box photo onto a virtual box if it will look fairly normal in the scene.

Or is there an easier way?
#326390
I was wondering about that approach. Haven't tried it yet. I'm glad it seems to work out for you. I'll check it out.

I guess there is no really correct thing to do since the photo contains specular highlights and mapping it or using it as an emitter treats the specular highlights as diffusely painted on, but four our purposes it's probably good enough.
#326413
Image

A invisible CG figure casts shadows onto the board. The figure matches a real figure in a photo.

So far so good.

Here comes the question:

Image

If I want the photo to reflect in the knife blades I need a virtual figure.

I want to map the virtual figure with the posed real photo of the figure.

Should I make the mapped virtual figure a weak emitter? Or should I make the photo extra bright (maybe by dividing it by a diffusely lit white figure) so that the extra bright map looks 'normal' when the virtual light shades the figure?
#326414
In the case above I chose blurry knife blade 'mirrors' and a very approximate painting to stand in for the photo, but lets say I wanted better mirrors and better mapping (I know one map would not work from the mirror's POV, but set that aside)
#326415
Image

Another version of the question:

Let's say you have camera projected this simple scene onto simple forms.

How do you put a mirror ball in the scene that reflects the floor below and the box on the side?

The photo is already lit. If you map it onto simple geometry and light it the image will be doubly-lit.

Do you make it a weak emitter?
#326416
jfrancis wrote:Do you make it a weak emitter?
Yes, that's the correct answer. You should avoid re-illuminating the real-life baked texture. How much weak? No problem. You should build HDR textures from different exposure photos so, their intensity and range will be coherent when used as emitters. ;)
Maxwell Rhino 5.2.6.8 plugin with macOS Tahoe 26

Grazie Ferdinando, prima di aggiornare il Tahoe 26[…]